Endless Studios: Coding & Game Design for Young Learners
Matt Dalio dreams of a world in which every kid has the resources to shape their own technology instead of being shaped by it.
In 2011, he founded Endless which aims to provide universal access to technology and equal opportunities to succeed in the digital world by tackling three key challenges.
Endless is harnessing the power of modern games to introduce youth to 21st Century skills like coding and design. Second, it is addressing the internet gap by creating technology that enables youth anywhere to have access to basic educational resources. And lastly, Endless is building a “pay as you go” laptop program making it so that billions more people can afford a computer.
Collectively these unlock educational opportunities that allow everyone to be a creator
Takeaways:
- The average child dedicates approximately 10,000 hours to playing video games by the time they complete their education, an astonishing figure that underscores the pervasiveness of gaming in youth culture.
- In the last fifteen years, a significant trend in the gaming industry has been the shift towards creation, with platforms like Minecraft, Roblox, and Fortnite leading the way in empowering users to engage in content generation.
- The concept of transforming players into creators is pivotal; through this transition, youths acquire essential software development skills tailored for an increasingly digital, knowledge-based economy.
- Endless Studios aims to provide scalable educational solutions that are both affordable and accessible, particularly in communities with limited access to qualified educators, thereby breaking down financial barriers to learning.
- Feedback, especially peer feedback, plays a critical role in the learning process by providing valuable insights and support without the traditional costs associated with formal education.
- The future workforce will largely consist of individuals who possess robust digital skills, which are essential for navigating the complexities of an AI-driven world, making it imperative to equip youth with these competencies.
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Transcript
The Average kid spends 10,000 hours playing video games by the time they graduate from school.
Speaker AThat's a lot of playing.
Speaker ABut the interesting thing is that the number one trend in video games over the last 15 years is creation.
Speaker AMinecraft, a user generated content platform, a creation platform, they call them UGC platforms.
Speaker ARoblox, a UGC platform, even Fortnite, which is a shooting game, has converged on a UGC platform where you can create your own levels.
Speaker AAnd they've taken that and brilliantly made it into a pathway that takes you into a game engine, a real industry standard, standard game engine.
Speaker AAnd so the insight was just so simple.
Speaker ALet's take you from player to creator and in the process, you're going to learn how to create software in a knowledge centric, digital, centric, AI centric future.
Speaker ABy the way, as we look at educating en masse, you have to make infinitely scalable education equals a infinitely affordable education.
Speaker AYou have to make it break the cost barrier.
Speaker AAnd feedback is the number one cost element.
Speaker AYou have to normally pay a teacher or a mentor to give you feedback, but when you're in a community like GitHub, feedback is free.
Speaker AFeedback is.
Speaker AIn other words, everyone's just in there giving each other feedback.
Speaker AAnd so you don't need someone, you pay a lot of money to give you feedback.
Speaker AIn fact, often peer feedback or near peer feedback is more valuable than, you know, big, you know, scary professor feedback because it's your friend, they know they're your buddy or they, or they know how you think or they just went through the same stumbling block and they got over it.
Speaker ACan explain how they got over it.
Speaker BHello, my name is Mark Taylor and welcome to the Education on Far podcast, the place for creative and inspiring learning from around the world.
Speaker BListen to teachers, parents and mentors, show how they are supporting children to live their best authentic life and are proving to be a guiding light to us all.
Speaker BHello, welcome back.
Speaker BAnd I'm delighted to be chatting to Matt Dalio today and he's from Endless Studios.
Speaker BAnd their mission is to reignite a love of learning by harnessing the power of game making and digital creations to meet learners wherever they are on their journey.
Speaker BThe games are by far the most powerful way of engaging children in learning.
Speaker BIf you could build a great learning game, you can teach them.
Speaker BThey also realized in their company that the majority of engineers had learned to code by hacking games as kids.
Speaker BAnd if there's anything that kids like more than playing games, it's actually building them now through this, they've got three pillars of their work.
Speaker BThey realized they needed to teach kids who live beyond the reach of great teachers.
Speaker BAnd they can use games to teach kids everywhere, no matter where they are.
Speaker BWe discussed the barrier of Internet access and how storage is a shockingly powerful tool to deliver this key information.
Speaker BAnd billions of people can't actually afford a computer.
Speaker BSo we also discuss a payment mechanism that unlocks your device and therefore unlocks financing for the whole world.
Speaker BThis is a great conversation.
Speaker BI really hope you enjoy where this takes us and the wider conversation of how our world is going to look so much different by engaging kids in a way which we know that they do by loving, creating and playing games.
Speaker BHi, Matt, thank you so much for joining us here on the Education on File podcast.
Speaker BI love the creative idea of what you've put together.
Speaker BI love the fact that we learn through play, we learn through experimentation and.
Speaker BAnd anything which can reach children in every part of the world, I think has to be the way forward.
Speaker BAnd I think as you've sort of spoke about before, you know, the thing that happened during COVID and how that sort of exposed Internet, computers, all that sort of stuff is going to be a really important factor here.
Speaker BSo, yeah, thanks so much for being here.
Speaker AThank you for having me, Mark.
Speaker BSo for those people who haven't come across Ender Studios before, give us a little bit of a snapshot into.
Speaker BInto why you created it.
Speaker BYou're passionate about it.
Speaker ASo Endless is really an umbrella group and there are a few pieces inside of it, inside of Endless.
Speaker AAnd really our whole goal is around empowerment.
Speaker AHow do you make a world in which every kid is empowered?
Speaker AAnd inside of it, Endless Studios really is kind of the epicenter of it.
Speaker AIt's a youth game making studio.
Speaker AAnd the goal of this studio is to teach youth at young ages, mostly though high school and college, how to build software.
Speaker AAnd what we do is we take the engagement, the mass engagement that you see in video games, and we convert that in the kind of productive energy to turn people into creators in a digital world.
Speaker BAnd where did that passion come from?
Speaker BFrom.
Speaker BFrom.
Speaker BFrom your side, you know, where did that sort of.
Speaker BI mean, I'm a musician and I just kind of knew the first time I was exposed to it, I thought, there's something here which is very different to the rest of my experiences so far.
Speaker AYeah, yeah.
Speaker AWell, I mean, to use the metaphor of music, just for a quick second, I'll answer the question more directly.
Speaker AThe way to learn music, there are moments when you need someone to sit down and teach you how to play.
Speaker ABut music, the process of learning music starts with the love of music.
Speaker AYou listen to music and then you pick up an instrument, and then it feels good to strum that guitar or put those hands on that keyboard.
Speaker AAnd then you want someone to teach you, and then you want to join a band, and then it really is in the process of playing with the band that you learn.
Speaker AAnd so the metaphor of using that same kind of set of experiences, you want something, then someone guides you to teach you the basics of it, and then you go and you do it together.
Speaker AAnd it's really passion driving that journey.
Speaker AThat's kind of how we think about learning holistically.
Speaker ATo answer more directly your question, though, the other half, really of what Endless does under this umbrella, is focused on device and Internet access in emerging markets.
Speaker AThose really are our roots.
Speaker AAnd so we were distributing these laptops, which is because that's the tool of work and study, into emerging markets.
Speaker AAnd we always had the question, well, once they have the tool, then what do they learn and how do they learn it?
Speaker AAnd ultimately the thing we need to teach them is the thing that will get them a job.
Speaker AAnd how we need to teach them then became kind of the core question.
Speaker AIf you don't have a teacher, for example, in Guatemala, 70 to 90% of the math teachers cannot pass the math exam that they're supposed to teach to.
Speaker ASo how are they ever going to learn, like digital skills, these incredible skills that power all of Silicon Valley and all the best paying jobs and you know, and really are responsible for so much of the innovation and the economy in the world today?
Speaker AHow do you teach them that if you can't even get them a math teacher to teach them basic math?
Speaker AAnd what we discovered was just this kind of like funny coincidence.
Speaker AAnd I'll give the kind of coincidence in two stories.
Speaker AThe first was we would walk into those classrooms with our computers there, and there was a little game that we had put on, and it was a math game where numbers fall from the sky and you could shoot the numbers.
Speaker AAnd I walked into classroom after classroom of kids shouting delightedly numbers from their multiplication tables.
Speaker AAnd they just didn't know they were doing their multiplication tables.
Speaker AThey knew that they were playing a game with and against each other.
Speaker AAnd it was so like eye opening for me to be like, whoa, if you want to teach them, why don't we use this thing they really like to teach them, whether a teacher's there or not.
Speaker AAnd then the second insight was the same exact insight, but kind of at the other end of the skill curve, we have this amazing team of engineers, Linux engineers.
Speaker AIt's one of the hardest things, you know, the hardest class you could take at Stanford is the operating systems class.
Speaker AAnd these are like the gurus of the operating system world.
Speaker AAnd I was just so curious, how did you learn to code?
Speaker ASo anytime I would interview one of them, I'd ask them kind of their starting story, and almost always I got the same answer.
Speaker AIt was just this pattern of over and over again them saying, as a kid, I discovered I could hack my games.
Speaker AAnd it was more fun to hack my games than to play them.
Speaker AIn other words, I could change the number of lives, or I could get myself, you know, powerful equipment before I went into battle, you know, or I could swap out the audio files with my voice.
Speaker AAnd now all of a sudden, the characters had my voice in Galician, because I lived in Galicia.
Speaker AAnd like you just, I just heard that story over and over again.
Speaker AJust yesterday, I was having another conversation with someone who was like, that is how my son as a kid learned, and now he's a software engineer.
Speaker AIn fact, she had two sons who both learned this way.
Speaker AAnd it's, it's the way Mark Zuckerberg learned, it's the way Elon Musk learned.
Speaker ALike, all of their starts were when they were young, and what was it that they wanted to do when they were young?
Speaker AMicrosoft found that four out of five of today's engineers learned when they were young, when they were kids.
Speaker AWhat is it the kids want to do?
Speaker AThey want to play games.
Speaker AAnd so I was just listening to your wonderful podcast episode before this on basically how to think smart, you know, but by thinking dumb.
Speaker AAnd, and I just love the, like, notion of, of kind of flipping things on their head and looking at them differently.
Speaker AAnd most people are like, games, we don't like them.
Speaker ASo how do we get kids off of games?
Speaker AAnd the question of you flipping it around and being like, well, games, we don't like them playing games.
Speaker AAnd we want to teach them these highly employable skills.
Speaker AWell, what if we could take them from playing games into making games?
Speaker AWhat if we could take that same engagement and like a judo, where you use the momentum that, you know, that you're at your enemies, momentum against them to achieve your purposes.
Speaker AWell, there's this momentum behind games.
Speaker AThe Average kid spends 10,000 hours playing video games by the time they graduate from school.
Speaker AThat's a lot of playing.
Speaker ABut the interesting thing is that the number one trend in video games over the last 15 years is creation Minecraft, a user generated content platform, a creation platform.
Speaker AThey call them UGC platforms.
Speaker ARoblox, a UGC platform.
Speaker AEven Fortnite, which is a shooting game, has converged on a UGC platform where you can create your own levels.
Speaker AAnd they've taken that and brilliantly made it into a pathway that takes you into a game engine, a real industry standard game engine.
Speaker AAnd so the insight was just so simple.
Speaker ALet's take you from player to creator and in the process you're going to learn how to create software at a knowledge centric, digital centric, AI centric future.
Speaker BI love it.
Speaker BAnd I think that you the, the whole point there of, of actually children like say, wanting to be played games and do it for hours and hours.
Speaker BI remember my kids doing exactly the same thing and getting really good at it and leaving me for dust on many of the ones when we try and sort of do it as a family.
Speaker BBut it was the sense of, I think what always struck me was that in the classroom or from my sort of education experience, it was kind of they didn't want to fail, they didn't want to ask any questions.
Speaker BThey felt like they should always know what was happening or what was sort of coming up in this project.
Speaker BAnd in their creative world, in their game playing world, it was all about failing.
Speaker BIt was all about, oh yeah, I just didn't jump far enough or I didn't quite do this early enough or I need to be faster on this particular control.
Speaker BBut they do that for hours and hours and hours.
Speaker BIt was part of the fun.
Speaker BIt was just.
Speaker BAnd you think there's, like you said that there's so much obvious kind of takeaways from that because the children aren't different, it's just the environment that they're in which is different.
Speaker BAnd when you can tap into that, then like say the world does become their oyster really.
Speaker AYou're so spot on.
Speaker AGames, I often say, are just basically giant learning engines, right?
Speaker AYou go in, you can't quite do something, you get better at it, you can.
Speaker AThen it gives you something more challenging, you can't do it, you get better at it and then you can.
Speaker ASo you get better at whatever the thing is.
Speaker AWhether that thing is, you know, shooting people in a shooting game or whether that thing is creating in a creating game or whether that thing is understanding history in a game like civilization or understanding, you know, SimCity teaches you how, you know, how not just urban planning works, but also how complex systems work.
Speaker ABut the beauty of all of that is that when you can't quite do it, you're failing.
Speaker AAnd in school, when we fail, we feel like failures.
Speaker ABut in games, when you fail, you feel like you're having fun and so you fail.
Speaker AI was just playing with my nephew, Legend of Zelda, Breath of the Wild, actually Tears of the Kingdom, the most recent one.
Speaker AAnd we kept failing at the big boss over and over and over again.
Speaker AAnd every time we get a little bit closer, a little bit closer, a little bit closer until we beat the big boss.
Speaker AAnd the process of failing is almost more delightful than the process of beating the big boss.
Speaker AAnd so when learning feels like games, because a game is a learning engine, but when learning the skills that get us jobs out in the workforce feels like the same delight as playing a game, whether that's Minecraft or creating something in Roblox like that, that's my perspective.
Speaker AThe secret sauce, the Holy grail.
Speaker AYou just gotta make learning fun and kids will do it.
Speaker AYeah, and one of the, one of the podcasts you, you recently had, it was talking about how, like, we believe that when kids are young, I have a five year old and a three year old, and play and learning, they're one in the same.
Speaker AYou send a kid to Montessori school and what is their play?
Speaker ATheir play is learning how to pour water into a cup or how to take beans one at a time.
Speaker AIt's the real world made into play and play made into the real world.
Speaker AAnd then when we grow up, we sit in textbooks and that's how we're expected to learn and expecting to teach.
Speaker ABut if you can make it as fun as Fortnite or make it as fun as Minecraft, all of a sudden everything changes because now you've got engagement.
Speaker AAnd just to give you an idea of the instinct of engagement, not only is it obviously the most popular trend in gaming, but I was just looking last night at the numbers.
Speaker AWe have a game creation tool that scaffolds students from a Minecraft like experience into Unity, the most popular game engine out there.
Speaker AAnd literally the goal is to get them into Unity.
Speaker AAnd you look at the play, because it's an engine that makes it really easy with one click to go back and forth between playing and making, playing and making.
Speaker ASo you can kind of do it collaboratively.
Speaker AYou could look at the numbers.
Speaker AHow much time do they spend playing and how much time do they spend making?
Speaker AAnd the answer is they spend about 10 to 20 times as much time making as they spend playing, because they have more fun making than playing.
Speaker BIt's Amazing, isn't it?
Speaker BAnd there are two things that struck me from there.
Speaker BOne is the fact that this academic year, I was offered the chance to teach someone who's the youngest ever.
Speaker BThey're really young in the school.
Speaker BI think they're like five and a half.
Speaker BSo I've never taught anyone quite that young before.
Speaker BWe're talking about learning how to play the drums.
Speaker BAnd the reason most schools wouldn't do that is so partly high coordination, all manner of things in terms of progression.
Speaker BBut they said, look, can you teach this person?
Speaker BThey're really enthusiastic.
Speaker BThey've been talking about it for, like, all their life.
Speaker BI said, well, let's give it a go.
Speaker BLet's see what it is.
Speaker BAnd the thing that I absolutely love about it is the first thing is to do that.
Speaker BThey skip to the classroom.
Speaker BAnd you just think, if you can bottle that in terms of that excitement, they're just full of joy as they do it.
Speaker BAnd you suddenly realize that through the eyes of somebody that young, the whole world is just very exciting.
Speaker BThey were excited about the fact that the drumsticks rolled off a drum if they put it in a certain direction.
Speaker BThey were excited about the fact that this metal thing sounded different to this thing with a skin on it.
Speaker BAnd this one was smaller and higher than the lower.
Speaker BAnd he just thought, actually, there's so much joy and experimentation and learning that was going on in what just seemed like a.
Speaker BA play session, which essentially it is.
Speaker BAnd, you know, and of course, from a lesson standpoint, you adapt what you do for the age of the children and all that.
Speaker BBut it was a real lesson for me in terms of sort of bottling that enthusiasm and just guiding it in a way that kept their enthusiasm.
Speaker BBut at the same time, you know, we were talking about things which were relative to music and interesting in what they do.
Speaker BAnd I thought, if you can keep that going, like you say, as you start to them to get older and certainly into the teenage years, then I think that then becomes the world will look very different generally for them, and also how they can then take that forward into adult life, because I think that's essentially who we are all the time.
Speaker BAnd like you say, the world takes it out of us, rather than our natural state taking it out of us, because that's what everyone tells us is the truth and the way the world works.
Speaker AYeah.
Speaker AYeah.
Speaker AThey call it to play the drums for a reason, to play the guitar for a reason.
Speaker AAnd I'm curious to hear your thoughts on this, but I often use the Metaphor of Guitar Hero, which is this, you know, you basically kind of, you have a fake guitar and you tap the little buttons and with these numbers coming at you on the screen and then you can play guitar, quote, unquote.
Speaker APlay guitar.
Speaker AIt's a video game.
Speaker AI should look up the numbers.
Speaker ABut millions and millions of people have played it and I always look at that and it's like, what an opportunity to take that passion for the toy version and to turn it into the real version.
Speaker AIn other words, if you could make an experience.
Speaker AAnd this is kind of the metaphor of what we're doing, but in the space of music, millions of people who could have become real guitarists who never had the opportunity to, because there wasn't a pathway to, to go from I'm really good at this toy guitar to now, it turns out the next step on a very smooth journey is to pick up something that feels a little more like a real guitar.
Speaker AUntil one day you're shredding on a real guitar and we're trying to do.
Speaker AMaybe I take the metaphor too far, but to do the exact same thing in ultimately learning the skills that get you a job through games.
Speaker BAnd I think for a music point of view there's, there is a crossover there because there is that kind of coordination.
Speaker BThere's the, the cognitive skills that you're learning when you're playing those things.
Speaker BAnd I think if you can transition it smoothly into that sense of them.
Speaker BAlso understanding the fact if you're able to play this game, like you said, for 10 hours in order to get to this level, even when you're then in a, in a kind of a physical situation when you're learning a musical instrument and the resilience you need and the practice you need for that, because it's kind of right now you need to practice, that's half an hour on your own in a different room doing your thing, they think, oh, that seems like a lot of hard work.
Speaker BAnd I'm not sure how quickly I'm getting anywhere as opposed to we're going to do 10 hours, but it's going to look slightly different.
Speaker BYou know, you've got that skill set because you've done it on this game.
Speaker BLet's see what we can try and achieve in these smaller bite size things.
Speaker BAnd like I say, I think the technology then would help because of course a lot of the time if you're practicing at home alone, then you might be doing it on your own, you might have a parent that can help you, but it's a little Bit more schooled, as it were.
Speaker BAnd like I say, if that's the thing which is turning people off, if you can kind of gamify it in some way or, or do in a different way.
Speaker BBut I always say that, you know, one of the reasons that they do maths every day in school is because they want that continual progression and that continual thing to do.
Speaker BI often go in and it's like half an hour a week.
Speaker BAnd if they don't do any practice or any work in between that time and the time a week from now, then it's going to feel a little bit stifled.
Speaker BAnd so I think what you said there is brilliant.
Speaker BIf they can, if we can find any way just to kind of just try this and do it in this way, because it's going to help, rather than just having to sit down and combining that with the understanding that you're already doing this, this amazing skill of resilience and over, over and over, practicing something and failing all the time.
Speaker BBut it's exactly the same thing.
Speaker BJust looking at it in a different way, then, yeah, that could be a really interesting thing to develop.
Speaker AYou know, when I was in, in high school, I was just starting to learn guitar, and I remember the first time, and really, I think actually might be the only time that I went into a jam with friends.
Speaker AAnd that feeling of playing rather than sitting on my own and playing, playing with a bunch of other people and just feeling like you're part of something bigger than yourself and my instrument contributed to this larger group.
Speaker ALike, I literally, I was thinking about that a couple of months ago.
Speaker ALike, to this day, you know, decades later, it's still in me.
Speaker AAnd I feel like that's the second giant piece of what we have to unlock for youth, is that they have to go from doing what they're doing alone to doing it in a community to doing it with others, because it's just so much more delightful.
Speaker AThe other thing about it is that you learn from each other.
Speaker AI remember I was very, very much the novice, which is why I didn't go back, you know, but I, I remember the patience with which they taught me.
Speaker AAnd in a, in a community, people teach you this notion of implicit mentorship, especially when you're working on larger projects.
Speaker AYou know, we really look at GitHub as inspiration.
Speaker AIn other words, there are half a billion projects inside of GitHub with 100 million people working on them.
Speaker AGitHub is basically the tool, the platform where basically all software is built.
Speaker AAnd if you can build, quite literally inside of it, then students are learning GitHub like the actual professional tools, but they also, when you build inside of it and you apply those practices, you also then have again that implicit mentorship where if you're working on a project and someone needs you to contribute your piece to that project, they're going to give you feedback, the F and fire feedback.
Speaker AThey're going to give you feedback that's going to allow you to get better.
Speaker AThey're not giving it to you to get, to make you better.
Speaker AThey're giving it to you because they need you to deliver something that works.
Speaker ABut in the process, just like in the workforce of getting that feedback, you get better.
Speaker BYeah, I love that.
Speaker BAnd one of the best bits of advice I was given when I first started playing for my teacher was go and play.
Speaker BGo find anywhere to play.
Speaker BI did.
Speaker BI joined the local band, the local music centers, and then I was just playing all the time and luckily had sort of supportive people around me to help me do that.
Speaker BBut then the other thing, and this is sort of what I was going to tie into what you just said, is that the fact, it all became very relevant because the stuff that I was practicing and the stuff that I was learning, I was like, oh, I see.
Speaker BBecause this enables me to keep time, this enables me to play this rhythm and like say I need to play this rhythm, this well, because the person sat next to me is doing it as well and the, you know, the violins are doing it too.
Speaker BSo if we're all doing it differently, how's that going to work and going to fit together?
Speaker BAnd like you say you, then you're doing something together, you're being creative, you're working together.
Speaker BYour, your, your skill set is then just expanding for, but for real purpose.
Speaker BAnd then you add on top of that, oh, now we're going to do a performance and you know, it just spirals in a really positive way and it all has purpose.
Speaker BAnd then why would you not practice that?
Speaker BWell, that was always my thing because I just want to make sure that I can show up and do what it is that I love doing.
Speaker BI mean, it's a bit of a no brainer at that point.
Speaker AYes.
Speaker ALike as soon as you want to do something because you have to do it to be part of a group and do your part well, all of a sudden, as you say, yeah, I'm ready to play my scales.
Speaker AIf making you playing my scales makes me better so that I can play in that group, sign me up.
Speaker BYeah.
Speaker AAnd I would say that the Number one gap that stopped my learning journey of the guitar really, was that I didn't have an opportunity to go back to a group.
Speaker AI was invited once and, you know, and I don't know, I wasn't very good, you know, and if I'd had an easy community, an easy journey to enter a place where I could play like that, to this day, I would probably be a very different guitarist.
Speaker AAnd what we're trying to do is to make that so seamless so you just kind of almost slip in without even realizing it.
Speaker ABut again, in the context of learning the skills that get you a job in a world of AI, yeah.
Speaker BSo take us into that from a sort of a practical standpoint.
Speaker BSo those people who haven't got experience of what it looks like to be part of a platform to learn in this way, or for someone who's saying, oh yeah, I think my child would actually like to learn something in exactly the same way that we've done.
Speaker BHow does that look from a progression standpoint?
Speaker BThey go to the website, they log in.
Speaker BHow do they sort of access the things that they're doing?
Speaker ASo the easiest way to do it today is we have a tool called nStar.
Speaker AGo download it, play around in it, make inside of it, see what other people are making inside of it.
Speaker AThat's the most concrete answer to that question.
Speaker AThe less concrete answer is that today we actually do not have an open to the world experience for the community.
Speaker AWe've been running programs for governments.
Speaker AI live in Abu Dhabi.
Speaker AThe government has opened a very exciting contract here to pilot doing a national rollout.
Speaker AWe're also working with a bunch of other countries in Jordan and in Peru and in a whole bunch of Africa and India.
Speaker AAnd so we're doing kind of more targeted projects on the pathway to making something that is open to the whole world joint.
Speaker ASo when we open to the whole world, everything really will be in place and have run for quite a few years.
Speaker AWith that said, I'll describe what we are aspiring to build and I'll describe what I want.
Speaker ASomeone could start with today.
Speaker AThe pathway is really simple.
Speaker AYou take a tool like the one I just described.
Speaker AIt's called NStar.
Speaker AGo play it.
Speaker AAnd that kind of almost becomes your taste.
Speaker AIt becomes the sweetness, the excitement.
Speaker AIt's like that, you know, the pretend guitar in play experience.
Speaker AAnd then once youth are excited, then we have a scaffolded, you know, more deliberate experience.
Speaker AOnce they want to be taught for a little bit of time, we teach them for a little bit of time.
Speaker AOur goal is to make that as short a period as possible because our real goal is to get them into a community where they make together.
Speaker AThe real core of what we're building is a community where people come together to make games and that can be their own games that they make with their friends, that can be games that other community members are making that they can come and add to.
Speaker AWe also are building, working with professional game studios that build games in a way that allows students to come and contribute to and participate in.
Speaker ASo our eventual aspiration is that there's a whole ecosystem of really great games built by really top notch studios.
Speaker AAll of the players who can then be invited into the creation process, it becomes kind of this whole flywheel, this whole cycle.
Speaker ASo and that that journey can literally go on for years because to learn the skills that will get you job, that, that takes, that takes years.
Speaker AAnd so you have to make the engagement be able to last for years.
Speaker AAnd that's where this notion of basically make game making look like GitHub and literally take place eventually in GitHub when you're skilled up to be able to participate in something as scary and intimidating as GitHub, if we can scaffold you really systematically and really tutorialize you just like a game tutorializes you into very, in some cases very complex mechanics that if we can like slowly guide you into that, then once you're in there you can build and do and learn for years.
Speaker BAmazing.
Speaker BAnd take me also into the, into the Internet side of things and the computer side of things and the funding of that as well.
Speaker BI'm sort of curious of is the sort of, from a technical point of view, you sort of said that the ability to have the storage in and they'd be able to just have the Internet at a certain point that gives you access to what you need to learn.
Speaker BBecause for many people, myself included, the Internet's over here somewhere and I plug in or I click the WI fi and away we go.
Speaker BSo take us into that because it's sort of a fascinating concept which I think will hopefully inspire people who think I'm always struggling with this particular issue.
Speaker AYeah, yeah, yeah.
Speaker ASo the first is that we have this concept of kind of Maslow's hierarchy of educational needs.
Speaker AYou have to have electricity to get a computer, to have the Internet, to have the skills to have an income, to be self actualized.
Speaker AEvery layer of that stack has to be solved.
Speaker AThe laptops and Internet layer of that are not solved.
Speaker AInternet is much more distributed.
Speaker ASo I'll double click into the laptop stuff, if you're interested.
Speaker ABut on the Internet side, there's just so much cool stuff that can be done, and frankly that we've done.
Speaker ABut the basics of it boil down to this very funny bumper sticker that I once read, that the cloud is just other people's computers.
Speaker AIn other words, the cloud we think of as this fuzzy thing, but the Internet is really actually hard drives somewhere else with wires that were dug by trenches with shovels, with a tower nearby us.
Speaker AAnd then that last little bit goes to our device.
Speaker AAnd if that last little bit is cut, then you have nothing.
Speaker ASo to use the metaphor of a reservoir with a pipe, you have a giant reservoir of information like water.
Speaker AAnd if the pipe is cut, you have nothing.
Speaker AIn emerging markets, they have the problem that the pipe gets cut a lot.
Speaker AAnd so what they have is above all of these houses, like if you go to the favelas of Rio de Janeiro, you'll see these little blue and black canisters, big water tanks, 50100 gallon tanks on top of everyone's house.
Speaker AAnd the reason is because when the water cuts or the electricity cuts, no problem, they can still take a shower, they can still get their water.
Speaker AThey can.
Speaker AThey still have access to the thing they need.
Speaker AThe big difference between there are two big differences between water and data.
Speaker AThe first is that storage is basically near infinite in the realm of data.
Speaker ASo to give you an idea, a $100 hard drive of a couple of terabytes can fit millions, millions of web pages inside of it.
Speaker AThe largest hard drive that you can get today is, I think like 44 terabytes.
Speaker AThe entire hugging face.
Speaker AOne of the AI websites has this repository of Facebook, the entire Internet condensed down for training of 44 terabytes.
Speaker ASo it's kind of like the Internet compresses into 44 terabytes.
Speaker AIt's a little bit of an oversimplification, but the point is that you have way more than you need on your little hard drive.
Speaker AAnd you can refresh it whenever you connect to the Internet so that it's always full of fresh content.
Speaker AThe other interesting thing about data, as opposed to water, is that it propagates.
Speaker AYou can copy it infinitely.
Speaker AAnd so if I'm at a school and my phone can download content, because the school has Internet, my home doesn't, I can then take that home and then it can automatically upload to my computer, which will have a hard drive that's larger and fits more.
Speaker AAnd by the way, to use the visualization of the favela in Rio, which literally has, I think, 400.
Speaker AThere's a 1:1 favela in Rio with 400,000 and a hillside all clustered on top of each other.
Speaker AYou can imagine a world in which data can pass from one device to the next, to the next, to the next, like a fire, a wildfire.
Speaker ASo one person gets access to the day's news, and then it updates to the person next to them and the person next to them, and all of a sudden the entire hillside full of 400,000 people has access to this content.
Speaker ASo when you think of data like water and as something that can move around across the hard drives and storage that people have with them, then what you end up with is something that is usable regardless of whether they have a traditional, always on, always fast, always cheap Internet connection, which in most of emerging markets is actually not the case.
Speaker BWell, I think that's inspirational because for anybody listening around the world, that sense of you can get access to access to what you need no matter what your circumstances are, let's just find a way of doing it.
Speaker BThere's.
Speaker BThere's something I always remember from Al Kingsley, when he was a guest on the show.
Speaker BHe said, we often think about these things the wrong way around.
Speaker AIt's.
Speaker BIt's kind of, I want to.
Speaker BI want 10 new computers, and we don't have the budget, so therefore we're not going to have it.
Speaker BI'm sort of oversimplifying it as opposed to, okay, so we need this amount of money to buy 10 computers.
Speaker BHow are we going to go about doing that so that we can create the environment and the skill set that we want to be able to do it, and then it becomes a journey and a collaborative experience, and you can then have whatever you like.
Speaker BIt's just a question of how you decide to go about creating that.
Speaker BAnd so what you just said, you know, from someone listening around the world, where they're thinking, oh, but we'd love to be able to do this, but we don't have that Internet access or we don't have the opportunity to do this, we know we keep getting sort of caught out in this way, knowing that actually there is a way we can find out we can do it in a different way, and let's use that as the skill set and the problem solving.
Speaker BIt's then going to help us sort of, let's say, get that community together so that we can all learn together and move forward completely.
Speaker AThe oversimplification of how you, how you get these programs to people is you just dump the content.
Speaker AAll the learning stuff that I just described in the computer, whether they have Internet or not, it's there.
Speaker BYeah.
Speaker AAnd the interesting thing about the Internet, one important misconception is that the Internet's all about communication.
Speaker ASome of it's communication, but communication is actually really cheap.
Speaker ALike a tweet is like three kilobytes.
Speaker AYou can send literally millions of tweets on a monthly data plan.
Speaker AIt's the information, it's the heavier stuff.
Speaker AAnd that storage is really good at.
Speaker AYou also mentioned the hard drive or, sorry, the cost of the hardware, which is so spot on.
Speaker AIf you're like a ministry of education, you're like, I want to get 3 million kids computers.
Speaker AWell, $300 a computer, it's about a billion dollars.
Speaker AAnd if you're a school district, if you're a school system in an emerging market system in emerging markets, a billion dollars is a lot of money that just literally does not exist to be able to buy everyone that.
Speaker AThe way we think about that is that people, the consumers want these devices.
Speaker AWhen you ask, do you want a computer?
Speaker AThey know that a computer equals education.
Speaker ASo they want it.
Speaker AThey just can't afford the upfront cash payment for it.
Speaker ABut if you're able to finance it and now make the little monthly payments cheap enough for them to be able to afford on a monthly basis, now all of a sudden, a couple billion more people can afford computers.
Speaker AAnd there's an organization, a company in Africa that was trying to sell, was selling very effectively little solar lanterns.
Speaker ABut then they started selling kind of bigger home solar systems.
Speaker AAnd those home solar systems were more expensive than people had the cash to pay.
Speaker AAnd like computers, the banks wouldn't lend money to people in this demographic because they were considered not credit worthy.
Speaker AAnd so what the solar company did was they started something called pay as you go, pay go.
Speaker AAnd it's very simple idea.
Speaker AWhen you pay, it unlocks.
Speaker AIf you don't pay, it locks.
Speaker AWell, people want their light each day, so they keep paying.
Speaker ANow all of a sudden, financing is available to millions more people.
Speaker AIn fact, this company celebrated 200 million people having access to light this past summer.
Speaker AYou apply that exact same thing to computers, which literally we are doing with that company.
Speaker AAnd now all of a sudden you have access to, you know, to financing.
Speaker AAs someone who previously couldn't have gotten financing to buy this computer that can be your child's education.
Speaker BAnd I think sort of to round up this concept, I love the idea that you sort of talk about sort of youth really, they're going to shape the tech of the future, but also they're going to take, they're going to shape our world because it's going to take us into whatever that future looks like.
Speaker BAnd we know this is, this is changing a lot.
Speaker BSo it makes perfect sense that we empower young people to be able to feel that they can do this in a collaborative way, in a really supportive way, in an exciting way.
Speaker BAnd the possibilities are endless in a positive standpoint because we know currently, you know, everything's quite a negative outlook on anything that's going to be happening.
Speaker BAnd I think to give that empowerment to young people to say, look, this is your world, you're going to take it forward.
Speaker BAnd actually giving them the access to be able to take that, that is, is a really sort of integral part of, of I know what you, what you believe and what you're trying to do.
Speaker BAnd I can then sort of see that purpose and that sort of greater goal, as it were.
Speaker AWhen we started on this mission, it was really, you know, how do you lift up the individual humans?
Speaker ABecause at an individual level, if you lift, teach someone these skills, you change their life.
Speaker AAnd then the world started becoming a little bit darker and a little bit scarier.
Speaker AAnd then AI came and there was this kind of realization that if you take, there are 3 billion youth under the age of 25 years old, and if you take that 3 billion youth and you say they grow up into the future, there's a wonderful quote that says that youth are 25% of our population, but 100% of our future.
Speaker AWhen they become our future, if they have the skills, imagine hypothetical thought experiment with two potential worlds, one where they, they have the skills to be like uber enabled in this digital economy, totally fluent.
Speaker AImagine all of them are like, you know what, what young Mark Zuckerberg's young Elon Musk could do.
Speaker AWhoa.
Speaker AThe future they will build, well, the gosh, the problems they will solve.
Speaker AIn other words, you know, I often say that if you could solve one problem from my perspective, it would be to teach youth how to solve all the other problems in the other world.
Speaker AAI comes, destroys half of jobs, which some people are claiming is about to happen.
Speaker AAnd now all of a sudden those youth are not trained to thrive in a world of AI and a world of software and AI has just taken all their jobs and you have mass unemployment and you have mass hunger and mass anger and mass literally, that is revolution in war territory.
Speaker AAnd so I believe that the difference between those Two futures, one where everyone has the skills, at least the majority of people have the skills, or one most people do not have the skills, I believe is two different versions of humanity ahead of us.
Speaker AAnd just to use kind of a quick historical example, when the printing press was invented, interestingly, it was born two years.
Speaker ALeonardo da Vinci was born within two years of the printing press.
Speaker AAnd then the Renaissance happened a few decades later.
Speaker AAnd what Leonardo da Vinci did could not have happened without the printing press.
Speaker AIf you go and actually see and dissect, what did he do?
Speaker AAnd where did the source information come from?
Speaker ACouldn't have happened without the printing press.
Speaker ABut the reality and the printing press changed, you know, by the way, all of a sudden.
Speaker APolitics and religion and all the kind of social structures.
Speaker ABut the reality was most people for hundreds of years lived the same life on farms, totally unaffected by the printing press.
Speaker AAnd if you look at literacy rates, literacy rates did not change for hundreds of years either.
Speaker AAlmost flatline, barely grew.
Speaker AThere was one country that, in order to rule its empire, needed to teach literacy, among other things, and that was the UK.
Speaker AAnd it was when they hit, when the UK hit 65% literacy, that you saw the Industrial Revolution happen.
Speaker AAnd the Industrial Revolution was thousands of little micro inventions.
Speaker AYou needed postmasters and rail masters and managers of factories and accountants, and you needed an entire society, society to be functioning within the.
Speaker AThe enablement of literacy in order to have an Industrial Revolution.
Speaker AAnd it was the Industrial Revolution that changed everything about the way that everyone lives.
Speaker AEverything.
Speaker AAnd so it wasn't actually the printing press that changed the world.
Speaker AIt was the printing press plus mass literacy of that tool.
Speaker AAnd we talk about this, this computer and AI as the printing press of our era.
Speaker AIf it's the printing press of our era, we must teach mass literacy of that tool as well.
Speaker ABecause from my perspective, teaching kids how to use Instagram is not mass literacy.
Speaker ATeaching them how to create with this tool, that's literacy.
Speaker BAnd then we go back to the question we ask here so much, which is, what is school all about?
Speaker BWhat is it trying to do?
Speaker BIt sort of set within its own world, because this is what we've always done, and we can't quite think about how we can just revolutionize it in such a way, because we can't throw the baby out with the bath water.
Speaker BBut that's going to happen either way.
Speaker BSo how we go about it and how we're going to do it and why I love these conversations is because when we can have these conversations that sort of just explain so succinctly, this is what's happening, this is why it's happening, and this is how if you can't take control of what's happening in everybody's classroom, maybe you can take control of a thought process or guide them into an organization or somebody that's creating something that's making a difference in whatever part of the world.
Speaker BSo that's such an important thing.
Speaker BAnd you mentioned before about feedback being so important and quite rightly, the acronym of fire, Feedback, inspiration, resilience and empowerment is something which is integral really to, I think, everything that we talk about.
Speaker BIs there anything else that sort of strikes you when you hear that and maybe like, say linked to some of that sort of journey that you're on?
Speaker AI personally love starting with the I inspiration.
Speaker AWhen someone is inspired, it leads to all the other stuff it leads to.
Speaker AIt leads to the resilience.
Speaker AWhen someone is passionate about something, they then want to go through whatever it takes that is hard in order for them to get good at what they have to get good at.
Speaker ASo inspiration equals resilience.
Speaker AFrom my perspective, the community aspect of taking someone individually.
Speaker AIn other words, they're all, you know, sitting on their bed playing guitar alone, doing scales to.
Speaker AI'm now in, in a band with some friends and I'm learning from them and I'm making music I could never make on my own because someone else has got a different instrument than I've got.
Speaker AYou know, literally and metaphorically like that.
Speaker AThat and feedback for me are so intertwined.
Speaker ABeing part of a community and feedback are one and the same.
Speaker ABy the way, as we look at educating en masse, you have to make infinitely scalable education equals infinitely affordable education.
Speaker AYou have to make it break the cost barrier.
Speaker AAnd feedback is the number one cost element.
Speaker AYou have to normally pay a teacher or a mentor to give you feedback.
Speaker ABut when you're in a community like GitHub, feedback is free.
Speaker AFeedback is, in other words, everyone's just in there giving each other feedback.
Speaker AAnd so you don't need someone, you pay a lot of money to give you feedback.
Speaker AIn fact, often peer feedback or near peer feedback is more valuable than, you know, big, you know, scary professor feedback because it's your friend, they know your buddy, or they, or they know how you think, or they just went through the same stumbling block and they got over it.
Speaker ACan explain how they got over it.
Speaker ASo community and feedback are so intertwined.
Speaker AThey're also so core to the core concept that you must break the cost of education.
Speaker ABecause if everyone has to pay hundreds of thousands of dollars to get a fancy college degree in order to get a job in this world.
Speaker AWe won't have that.
Speaker AAnd we now have people who.
Speaker AMore people in America don't want to get a college degree than do want to get a college degree for the first time basically ever.
Speaker AAnd the reason is basically math.
Speaker AIt's economics.
Speaker AIf they can't afford the cost of the education and they can't necessarily get a job that pays for that expensive thing, they're scared of it.
Speaker AThey don't want it.
Speaker AFeedback, I believe is in a community is how you break the cost barrier for an alternative path that can.
Speaker AUltimately, we're working with colleges to help actually enable the colleges to give you this experience.
Speaker AAnd we're also working outside of that to say, how do you get the skills even if you can't afford it, even if you're a kid in Nigeria?
Speaker AAnd then in terms of empowerment, literally our vision statement, it's been our vision statement from the very beginning.
Speaker AWas the whole world empowered.
Speaker AThose first three FI and R are really all about building a world in which, you know, there is mass empowerment.
Speaker BI love that.
Speaker BAnd I think one thing I'd just like to say just as we wrap, is the, I think the peer aspect is really, really key because like you say, I can learn from people at the same level as me, but also like, say the people that are slightly, I did this last week so I can show you it this week and then the next person, oh, I did this last year and I can show you all how to do this and then you can work together on it.
Speaker BSo rather than, like I say it, being teacher, professor, student is kind of.
Speaker BThere's a whole age range, there's a whole experience level.
Speaker BThere's a whole thing that I actually learned this in this way because actually today this works for me as opposed to this was what worked when I was taught it 10 years ago or 20 years ago or whatever.
Speaker BAnd I think that suddenly becomes a very exciting world of education as well.
Speaker BAnd how, how that can work, like, say, outside of the classroom, but also how it could, you know, schools could be, could be remodeled in, in that way and just sort of using everyone as a collective hub for learning.
Speaker BAnd that's probably a whole different podcast, but I just really, I really appreciate your conversation and really appreciate everything that you've.
Speaker BYou shared today and tell everyone where they can go to find out more.
Speaker BAll things endless.
Speaker AIf you want to learn about all things endless, go to endless global.com.
Speaker Athat's the really the umbrella brand website and so that'll point you to all the different things across the endless world.
Speaker AIf you want to double click and understand the game studio, get it, go to Endless Global.
Speaker BAmazing.
Speaker BThank you so much indeed.
Speaker BKeep up the great work.
Speaker BThese are the conversations that kind of fill me with joy every day that we get a chance to share.
Speaker BSo yeah, I really appreciate the time and yeah, look forward to seeing where it takes you in the future.
Speaker AThank you for the time.
Speaker BEducation is not the filling of a pail, but the lighting of a fire.